The Twentieth Rope
Kaltenbruck, the last hour before dawn. You are to hang for a murder you cannot remember. The hangman brings bread and asks your pardon. In this city every mercy has a price, and someone always pays it.
3 acts · Brannoc, AelindraA roleplay table that is always set
Pick a character and a place, and start talking. They stay in role, remember what happened, and can be seen and heard.
No ads · No tracking · English & German
How it started
Fabelfeuer started at a kitchen table. A handful of us had been telling stories together for years: pen and paper on long weekends, text roleplay late at night, campaigns that never quite ended. What we wanted was a table that is always set. A character to talk to at two in the morning, a tavern that looks the way you pictured it, a hangman with a voice you can actually hear.
So we built one. Just for us, just for the fun of it, one evening at a time.
“You are building what? Can I try?”
Then friends started asking to play. Then their friends. Every new player brought a character we had never thought of and took a story somewhere none of us saw coming. That is the best part of roleplay, and it is why we are opening the door a little wider now.
Not to turn it into a business. A story simply gets better the more people sit at the table, and we would love for you to pull up a chair.
— The Fabelfeuer table
The name
Fabelfeuer is German, and it is two words put together. Fabel is a fable, a tale: the kind with talking animals, dragons and a moral, or just a story worth telling. Feuer is fire. Together it reads as “fable fire”, or the fire where tales are told.
That is the picture we had in mind: people around a fire in the evening, passing a story from one to the next, and the story changes a little with every teller. It is pronounced roughly “FAH-bel-FOY-er”.
What you can do
Everything is there to get you into a scene fast, and to keep it going for as long as you like.
Talk, act, describe. The character answers in role, keeps track of what happened and of what you told them, and the scene waits for you when you come back days later. Every scene is played in its own language.
A hangman with a conscience, a pharmacist on night shift, an elf who has watched kingdoms fall. Every character has a portrait, a history, and a voice that can read their lines aloud.
“A man once tried to trade me a stolen wedding ring for a box of bandages because he’d fought a streetlamp and lost. Now, stop treating this like an interview… do you want your medicine or not?”
Any picture of a character can become a few seconds of film. A glance, a breath, a smile meant for you. Meet Aelindra, an elf in her forest.
In a scene, a character can turn on the spot in front of you, so you see all of them: the cloak, the boots, the way they hold themselves.
They react to your chat messages, and Fabelfeuer keeps track of what they wear. When Aelindra, warden of the Silver Wood's border grove, hangs up her cloak, it stays off, in the story and in every picture after.
The outfit studio keeps the clothes: pick one from the library, or build your own from a photo or a description. The character wears it in the scene, in every picture, and when they turn around.
Same place, same light, same character. Only the outfit changes. Pick one.
These are six of over 50 ready-made outfits in the library. You can build your own too: see the studio guide.
When you want more than free play, start a story: a few acts, a cast, and secrets to bring to light. Three are waiting.
Kaltenbruck, the last hour before dawn. You are to hang for a murder you cannot remember. The hangman brings bread and asks your pardon. In this city every mercy has a price, and someone always pays it.
3 acts · Brannoc, Aelindra
A caller knows you are coming before your car even breaks down. A tape bears the date of next Thursday. Three people, one night, one voice that is always an hour ahead.
3 acts · Jonas, Ilse, Zola
A farmhand takes you for a knight. An ancient bookseller reads a letter that was never meant to arrive. And above the Winter Ball of Valcourt waits a poison-taster. One hour until midnight.
3 acts · Hans, Wendelin, MireilleOther players cannot see them. No ads, no tracking, no selling of anything you write.
Play in English or German, and choose the language of the app and of each scene separately.
Deepfakes are not allowed. Do not use Fabelfeuer to create images, voices, videos or stories that depict a real person without their consent, whether they are sexual, deceptive or simply put words in their mouth. Any attempt to do so will result in legal action.
Fabelfeuer is free, and we would like to keep it that way. There are no ads and nothing for sale. Every donation helps to keep the lights on.
If Fabelfeuer gives you a good evening and you want to chip in, we are happy about any amount, however small. It never buys anything extra, and nobody has to.
Fabelfeuer is hungry for graphics cards. Every portrait, voice and turntable is made on a handful of cards, and they are busy most evenings. If you have GPU time you would share, a card that sits idle at night or cloud credits you do not use, we would love to hear from you.
The minimum: an NVIDIA graphics card with 16 GB of VRAM (12 GB runs some pictures), about 300 GB of free disk for the models, and Docker on Linux or Windows 11. It only connects out, so nothing on your machine is opened to the internet, and you keep nothing it renders. It makes pictures only, no voice.
Contact
A question, an idea, a bug, a GPU to share: we read everything and answer by email.