fabelfeuer

A roleplay table that is always set

Stories that answer back.

Pick a character and a place, and start talking. They stay in role, remember what happened, and can be seen and heard.

No ads · No tracking · English & German

A scene opens in Fabelfeuer: “Bus Stop on the Edge of Town”, early morning, over the picture of the place, with the character already standing there.

How it started

A few friends, a lot of stories

Fabelfeuer started at a kitchen table. A handful of us had been telling stories together for years: pen and paper on long weekends, text roleplay late at night, campaigns that never quite ended. What we wanted was a table that is always set. A character to talk to at two in the morning, a tavern that looks the way you pictured it, a hangman with a voice you can actually hear.

So we built one. Just for us, just for the fun of it, one evening at a time.

“You are building what? Can I try?”

Then friends started asking to play. Then their friends. Every new player brought a character we had never thought of and took a story somewhere none of us saw coming. That is the best part of roleplay, and it is why we are opening the door a little wider now.

Not to turn it into a business. A story simply gets better the more people sit at the table, and we would love for you to pull up a chair.

— The Fabelfeuer table

The name

What “Fabelfeuer” means

Fabelfeuer is German, and it is two words put together. Fabel is a fable, a tale: the kind with talking animals, dragons and a moral, or just a story worth telling. Feuer is fire. Together it reads as “fable fire”, or the fire where tales are told.

That is the picture we had in mind: people around a fire in the evening, passing a story from one to the next, and the story changes a little with every teller. It is pronounced roughly “FAH-bel-FOY-er”.

What you can do

Less setup, more story

Everything is there to get you into a scene fast, and to keep it going for as long as you like.

Scenes that remember

Talk, act, describe. The character answers in role, keeps track of what happened and of what you told them, and the scene waits for you when you come back days later. Every scene is played in its own language.

The home page: the scene you left off, ready to continue, and your recent scenes.

Characters with a face and a voice

A hangman with a conscience, a pharmacist on night shift, an elf who has watched kingdoms fall. Every character has a portrait, a history, and a voice that can read their lines aloud.

“A man once tried to trade me a stolen wedding ring for a box of bandages because he’d fought a streetlamp and lost. Now, stop treating this like an interview… do you want your medicine or not?”
Ilse Brandauer · night-duty pharmacist, from a scene played for this page
The character library: portraits and short descriptions of each character.

Characters that move

Any picture of a character can become a few seconds of film. A glance, a breath, a smile meant for you. Meet Aelindra, an elf in her forest.

Seen from every side

In a scene, a character can turn on the spot in front of you, so you see all of them: the cloak, the boots, the way they hold themselves.

They react to your chat messages, and Fabelfeuer keeps track of what they wear. When Aelindra, warden of the Silver Wood's border grove, hangs up her cloak, it stays off, in the story and in every picture after.

Outfits you choose

The outfit studio keeps the clothes: pick one from the library, or build your own from a photo or a description. The character wears it in the scene, in every picture, and when they turn around.

Same place, same light, same character. Only the outfit changes. Pick one.

These are six of over 50 ready-made outfits in the library. You can build your own too: see the studio guide.

Stories with a shape

When you want more than free play, start a story: a few acts, a cast, and secrets to bring to light. Three are waiting.

A stone cell with tally marks on the wall and a candle by the door.

The Twentieth Rope

Kaltenbruck, the last hour before dawn. You are to hang for a murder you cannot remember. The hangman brings bread and asks your pardon. In this city every mercy has a price, and someone always pays it.

3 acts · Brannoc, Aelindra
A small radio studio at night, the ON AIR sign lit.

Ten Past One

A caller knows you are coming before your car even breaks down. A tape bears the date of next Thursday. Three people, one night, one voice that is always an hour ahead.

3 acts · Jonas, Ilse, Zola
A village square with a small church under a full moon.

The Third Glass

A farmhand takes you for a knight. An ancient bookseller reads a letter that was never meant to arrive. And above the Winter Ball of Valcourt waits a poison-taster. One hour until midnight.

3 acts · Hans, Wendelin, Mireille
PRIVATE

Your scenes are yours

Other players cannot see them. No ads, no tracking, no selling of anything you write.

EN · DE

Two languages

Play in English or German, and choose the language of the app and of each scene separately.

Rules

No deepfakes, no real people without consent

Deepfakes are not allowed. Do not use Fabelfeuer to create images, voices, videos or stories that depict a real person without their consent, whether they are sexual, deceptive or simply put words in their mouth. Any attempt to do so will result in legal action.

Keeping the lights on

Fabelfeuer is free, and we would like to keep it that way. There are no ads and nothing for sale. Every donation helps to keep the lights on.

If Fabelfeuer gives you a good evening and you want to chip in, we are happy about any amount, however small. It never buys anything extra, and nobody has to.

Got a GPU to spare?

Fabelfeuer is hungry for graphics cards. Every portrait, voice and turntable is made on a handful of cards, and they are busy most evenings. If you have GPU time you would share, a card that sits idle at night or cloud credits you do not use, we would love to hear from you.

The minimum: an NVIDIA graphics card with 16 GB of VRAM (12 GB runs some pictures), about 300 GB of free disk for the models, and Docker on Linux or Windows 11. It only connects out, so nothing on your machine is opened to the internet, and you keep nothing it renders. It makes pictures only, no voice.

Which cards run Fabelfeuer today

  • GeForce RTX 5070 Ti, 16 GB: the home card, for text, pictures and voice.
  • GeForce RTX 4090, 24 GB: picture and turntable renders.
  • GeForce RTX 3090, 24 GB: picture renders, evenings and weekends.
  • GeForce RTX 4070 Ti Super, 16 GB: a spare for busy nights.

Contact

Write to us

A question, an idea, a bug, a GPU to share: we read everything and answer by email.

We use what you send only to answer you. See privacy.